Customization System
A workshop-style board builder for choosing finishes, disc sets, materials, and presentation details. Designed around Crokinole's handcrafted feel, so the player's setup reads like a personal board, not a generic skin swap.
Stephen Scubelek
I create production-ready environments, assets, and interactive experiences in Unity and Unreal, including self-directed game development work like Boardcraft: Crokinole.
Latest Work
A full digital Crokinole game built around tactile disc control, precise physics, handcrafted board customization, and polished online play. The project spans gameplay engineering, harmonized multiplayer physics, material-driven board identity, UI direction, lighting, capture, and Steam-ready presentation.
A workshop-style board builder for choosing finishes, disc sets, materials, and presentation details. Designed around Crokinole's handcrafted feel, so the player's setup reads like a personal board, not a generic skin swap.
A collection-focused material system built to give boards and discs distinct identities at gameplay distance and in close-up capture. Wood grain, marble, resin, color, and disc finish all work together to make each setup feel authored and collectible.
A custom disc physics model built for Crokinole's weird little demands: physical collisions, readable shots, clean settling, hole behavior, ditch handling, and network-friendly board state. The goal was a game that feels physical without letting Unity physics become the final boss.
Student Archive
Environment Challenge
A cinematic environment-art challenge focused on large-scale composition, mood, set dressing, lighting, and final presentation.
Modular Environment Study
A modular interior environment study centered on reusable kit pieces, room composition, lighting passes, prop detail, and real-time scene assembly.
Foliage Study
A vegetation study covering plant modeling, material variation, foliage clusters, and natural scene composition for game-ready environments.
Protected Archive
This archive includes protected production work available through private review. Send a request with a brief viewing context, and I'll respond with priority so qualified reviewers can access the gallery as quickly as possible.
Request access2023
6 pieces cataloged
2024-2026
18 pieces cataloged
2023-2024
8 pieces cataloged
2022-2025
6 pieces cataloged
2022-2026
35 pieces cataloged
2021-2026
30 pieces cataloged
One-page overview of production experience, tools, and selected game development work.
Open Resume